Archive: Game Developer required to port existing PC (And DS) game to the mobile platform
Budget
896$
per month
Posted: 5 years ago
Closed
- Description
- Mobile Development Posted Feb 4, 2019
The game is a puzzle adventure game similar to Professor Layton Game (https://itunes.apple.com/us/app/layton-curious-village-in-hd/id1361524540?mt=8) Steps for developers 1. Install Torque 2D engine/environment, and run couple of Torque examples on iOS/Android platforms. Torque 2D engine Source: https://github.com/GarageGames/Torque2D Torque 2D Engine IDE: http://www.garagegames.com/products/torsion 2. Run existing game Torque script on iOS / Android platform. 3. Make scripts changes in the following places: a. Main menu & inventory script. As for the graphics, the drawings for these changes will be provided. These graphics changes will be provided to the developers in PNG files, and the files will be ready for use. b. There will be changes in the position of the graphics on the screen i.e. X, Y coordinates of characters, scenes, puzzles, etc. due to the resolution of the screen (aspect ratio will be 16x9) You can see these changes in archive we will send.
c. It will be necessary (probably) to optimize the scene / dialogue loading in some places. Note: The PC game was developed by third-party developers (and the code is not overly optimized) or pedantic. d. The Hidden object screen should be implemented with scrolling (so on the screen it will see 1/4 scenes, and the user can scroll it in all directions), as in the DS version, and as it is practice with the Hidden object game on mobile platforms. e. Implement a touch screen code instead of a mouse input code. f. When developers complete a version with English localization, we will send them German and France assets (text, graphics etc.). In some types of puzzle (such as Scrabble type), developers will need to modify the coordinates in TXT files because they use locale versions of puzzles. As for the code (script), we will send the entire script of these versions (FR and DE) to the developers, so they will accurately notice the differences in the script between English, German and France version. If there were any differences in the script (since they will change the script to some places), developers will copy / paste that script into the DE / FR version of the code.
Important note 1: The Torque game engine, runs on PC, iOS and Android platforms. We already have a PC script and all the graphic assets. This PC script and graphic assets, we will use for iOS / Android versions. Therefore, developers responsible for porting the game, will have the task of modifying the PC script in several places, rather than port the game from the scratch.. Note: We can also provide the developers with the C ++ code of Nintendo DS version, just in case. Important note 2: Developers should be able to understand the existing script, to find places in the script that needs to be replaced and perform the required changes, as well as to add the necessary new script parts that I have described below. Also, it may be necessary to optimize some parts of the code (i.e. pre-loading resources or fast loading) Important note 3: Developers do not have to be familiar with the Torque engine, because the work in it is quickly learned (probably in a few days, since the Torque script syntax is similar to C language). So we can look for those developers who did not have Torque engine experience, but who have a lot of programming experience. However, if developers already had experience working in Torque, this can be an advantage. After signing the NDA contract with the developers 1. We will send developers a complete Torque 2D project (PC). You will need to enable this project to work on iOS / Android devices (as explained above) In other words, we will send you the developer the full PC version with script (source code), assets, etc.
2. During development, we need to have access to the code you implement. 3. We also need some check for bugs and test the builds that you will send us, we will also help with the testing. Post-release product maintenance As for the update of the product after release, we may require correcting of any or make minor changes to maintain the product.
Skills:
2d,(video) game development,android,archival,German English,ios,localization,mobile,non disclosure agreement (NDA),portable network graphics (png),software development,torque video game engine
- Category